2007 the 25th SPACE PRIZE for international students of architectural design
Theme Public Space, Public Force, Public Imagination
Jury
Raoul Bunschoten_Founding Director of CHORA, Architecture and Urbanism
Park Youn-shim_President of Jangwon Arcadia & Architects Associates
 
jury report

 
Excellent prize
P.O.T.S.
KOREA
Lee Dae-ho, Lee Jun-Hyung, Bae Ji-young
Yonsei University

The Paradise Of T-generation Shopping (P.O.T.S) is a virtual public space in which the consumption culture is maximized.
It is unstable, like bubbles of boiling water, and at the same time its boundaries continuously change. The virtual consumption generation represented by the "T-generation" shows all aspects of its life through the P.O.T.S. Programs are integrated with the property of shopping and form a floating space. Like an assemblage of heavenly bodies floating in space, fundamental shells, or unit molecules exist to replace zoning. In addition, the P.O.T.S. exists only within a given system. Boundaries of space co-exist in different time dimensions, and change continuously.
The P.O.T.S. shows an aspect of a world envisaged by us, rather than a concrete result. The P.O.T.S is defined by completely voluntary acts done by people in the space. The "T-generation" living in the P.O.T.S. possesses such qualities as "temporary, trendy, and trade." In an infrastructure comprising given places and networks, they show temporary settlement, voluntary barter trading, and consumption, which strongly features the characteristics of rental, rather than purchase. This represents a new shopping space, the power of the public, and furthermore, our imagination on public space. Amid an increasingly computerized currency system, people no longer continue face-to-face trading, and at the same time they lose opportunities for direct contact with each other.
The "trade" we propose is a method to recover this once-lost direct contact among humans. Software such as media is absorbed onto hardware like infrastructure, and public space is represented by the fusion between the two.
The P.O.T.S. is a space that seeks fusion and coexistence between software and hardware, and wants to find a middle way, rather than take a radical position of software replacing hardware. The challenge facing us is for cities and buildings to escape the limitations of materiality possessed by infrastructure or hardware, which has already been built, or is to be built. We can see this breakthrough in the P.O.T.S. virtual public space project. .
 
Excellent prize
Othello Game in City
KOREA
Cha Seung-yeon
Hongik University
 
Othello is a game whose objective is to surround the opponent's pieces that are lined up to change them into your pieces'color. Although you can win only if you conquer more areas than your opponent, you get to exist when your opponent has many pieces on the board. On the contrary, if your opponent does not have any pieces, you can? exist, either. If you were to put this game into practice in a city, the two-colored pieces in black and white represent public and commercial spaces respectively, and neither of them should be reduced to the background. To that end, the characteristics of each space should be understood: commercial space that needs connection points and public space that needs convergence points with the wall space.

Public space starts from the street and goes into the site. Folding is one of the methods to construct public space. It transforms a flat plate into a cubic space, but maintains its continuity, constructing a flexible system of routes from the street to deep in the inner space. Walls are the starting point of commercial space. Commercial space intends to provide the public with as many connecting points as possible, which requires the walls to play an increasingly active role. Commercial space gets compressed in the form of the walls. The outer surface of the walls are covered with spectacular images of advertisements, while the inner space of the walls gets to function as spaces for transporting, storing, and purchasing products. Such integration of public and commercial spaces reverses the structure of urban space by providing more public spaces (black) to a place that has become dense due to shopping (white). In addition, the existing system of product classification gets edited into and put on display through a different product classification that fits the program, along the continuing public space.

Such a space system enables the game to be played in a city. Walls exist anywhere in a city. They are scattered around the city as void spaces, with no active significance. That's why this functional wall of the commercial space has a possibility to be extended to the city.
 
Excellent prize
Eco mall_1000 Events 1000 Festivals
KOREA
Jung Jun-young, Kim Se-woong, Kim Hyo-sang
Inha University Graduate School
 
The Sewoon Electronics Plaza, built in 1966, aimed at becoming a utopia of the city, but has grown unsightly over the past four decades. However, the Seoul Metropolitan Government formulated a plan to transform the Sewoon Plaza into a cultural green axis of the city, as part of its urban improvement project. When we look at the availability of cultural spaces around Seoul? Jongno district, there is clearly a lack of spaces where various programs can be staged, and for the public to gather, making true cultural activities impossible. Under the circumstances, will the mere demolition of the Sewoon Plaza and establishment of a green space be sufficient to transform the district into a public space of the city?
Instead, we sought a way to provide a new space for the city that can be utilized as a park, which is an urban public space, while maintaining the existing commercial district around the Sewoon Plaza. We attempted to rediscover the old urban fabric which had disappeared, based on our plan to revive past vestiges of the Sewoon Plaza, and to develop the vicinity of the Sewoon Plaza. This is an effort to rediscover the old urban fabric that had disappeared due to the logic of development and based on this, present a new milestone for the future planning of the city.
In the shopping center, which is a commercial space, commercial activities, as well as various programs take place, yet with its insufficient public space, it is extremely crowded. On the other hand, in the park, which is an urban public space, there are not many events taking place with its limited programs, and it is not utilized much. Against this backdrop, we proposed Eco-Mall as a new commercial and cultural space that can stimulate people? five senses by converging the open space of the park, which is a natural space, with various programs of the shopping center, which is a commercial space. This will enhance the public characteristics of the city, and allow for people? direct experience of nature and products to revive the sensations and emotions that people have lost.