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| 2007 the 25th SPACE PRIZE for international students of architectural design |
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| Theme Public Space, Public Force, Public Imagination |
Jury Raoul Bunschoten_Founding Director of CHORA, Architecture and Urbanism
Park Youn-shim_President of Jangwon Arcadia & Architects Associates
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| jury report
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| Excellent prize |
| P.O.T.S. |
| KOREA |
| Lee Dae-ho, Lee Jun-Hyung, Bae Ji-young
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| Yonsei University |
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The Paradise Of T-generation Shopping (P.O.T.S) is a virtual
public space in which the consumption culture is maximized.
It is unstable, like bubbles of boiling water, and at
the same time its boundaries continuously change. The
virtual consumption generation represented by the "T-generation"
shows all aspects of its life through the P.O.T.S. Programs
are integrated with the property of shopping and form
a floating space. Like an assemblage of heavenly bodies
floating in space, fundamental shells, or unit molecules
exist to replace zoning. In addition, the P.O.T.S. exists
only within a given system. Boundaries of space co-exist
in different time dimensions, and change continuously.
The P.O.T.S. shows an aspect of a world envisaged by us,
rather than a concrete result. The P.O.T.S is defined
by completely voluntary acts done by people in the space.
The "T-generation" living in the P.O.T.S. possesses
such qualities as "temporary, trendy, and trade."
In an infrastructure comprising given places and networks,
they show temporary settlement, voluntary barter trading,
and consumption, which strongly features the characteristics
of rental, rather than purchase. This represents a new
shopping space, the power of the public, and furthermore,
our imagination on public space. Amid an increasingly
computerized currency system, people no longer continue
face-to-face trading, and at the same time they lose opportunities
for direct contact with each other.
The "trade" we propose is a method to recover
this once-lost direct contact among humans. Software such
as media is absorbed onto hardware like infrastructure,
and public space is represented by the fusion between
the two.
The P.O.T.S. is a space that seeks fusion and coexistence
between software and hardware, and wants to find a middle
way, rather than take a radical position of software replacing
hardware. The challenge facing us is for cities and buildings
to escape the limitations of materiality possessed by
infrastructure or hardware, which has already been built,
or is to be built. We can see this breakthrough in the
P.O.T.S. virtual public space project. . |
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| Excellent prize |
| Othello Game in City |
| KOREA |
| Cha Seung-yeon |
| Hongik University |
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Othello is a game whose objective is to surround the
opponent's pieces that are lined up to change them into
your pieces'color. Although you can win only if you conquer
more areas than your opponent, you get to exist when your
opponent has many pieces on the board. On the contrary,
if your opponent does not have any pieces, you can? exist,
either. If you were to put this game into practice in
a city, the two-colored pieces in black and white represent
public and commercial spaces respectively, and neither
of them should be reduced to the background. To that end,
the characteristics of each space should be understood:
commercial space that needs connection points and public
space that needs convergence points with the wall space.
Public space starts from the street and goes into the
site. Folding is one of the methods to construct public
space. It transforms a flat plate into a cubic space,
but maintains its continuity, constructing a flexible
system of routes from the street to deep in the inner
space. Walls are the starting point of commercial space.
Commercial space intends to provide the public with as
many connecting points as possible, which requires the
walls to play an increasingly active role. Commercial
space gets compressed in the form of the walls. The outer
surface of the walls are covered with spectacular images
of advertisements, while the inner space of the walls
gets to function as spaces for transporting, storing,
and purchasing products. Such integration of public and
commercial spaces reverses the structure of urban space
by providing more public spaces (black) to a place that
has become dense due to shopping (white). In addition,
the existing system of product classification gets edited
into and put on display through a different product classification
that fits the program, along the continuing public space.
Such a space system enables the game to be played in a
city. Walls exist anywhere in a city. They are scattered
around the city as void spaces, with no active significance.
That's why this functional wall of the commercial space
has a possibility to be extended to the city. |
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| Excellent prize |
| Eco mall_1000 Events
1000 Festivals |
| KOREA |
| Jung Jun-young, Kim Se-woong, Kim Hyo-sang
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| Inha University Graduate School |
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The Sewoon Electronics Plaza, built in 1966, aimed at
becoming a utopia of the city, but has grown unsightly
over the past four decades. However, the Seoul Metropolitan
Government formulated a plan to transform the Sewoon Plaza
into a cultural green axis of the city, as part of its
urban improvement project. When we look at the availability
of cultural spaces around Seoul? Jongno district, there
is clearly a lack of spaces where various programs can
be staged, and for the public to gather, making true cultural
activities impossible. Under the circumstances, will the
mere demolition of the Sewoon Plaza and establishment
of a green space be sufficient to transform the district
into a public space of the city?
Instead, we sought a way to provide a new space for the
city that can be utilized as a park, which is an urban
public space, while maintaining the existing commercial
district around the Sewoon Plaza. We attempted to rediscover
the old urban fabric which had disappeared, based on our
plan to revive past vestiges of the Sewoon Plaza, and
to develop the vicinity of the Sewoon Plaza. This is an
effort to rediscover the old urban fabric that had disappeared
due to the logic of development and based on this, present
a new milestone for the future planning of the city.
In the shopping center, which is a commercial space, commercial
activities, as well as various programs take place, yet
with its insufficient public space, it is extremely crowded.
On the other hand, in the park, which is an urban public
space, there are not many events taking place with its
limited programs, and it is not utilized much. Against
this backdrop, we proposed Eco-Mall as a new commercial
and cultural space that can stimulate people? five senses
by converging the open space of the park, which is a natural
space, with various programs of the shopping center, which
is a commercial space. This will enhance the public characteristics
of the city, and allow for people? direct experience of
nature and products to revive the sensations and emotions
that people have lost. |
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